Dev Log #2, Part 3 - Art
Mr. President Duck! » Devlog



Art-Goblin Sam here reporting from the basement of the Yellow House. It's been twelve years. Send help.
The ducks have kept me imprisoned down here with Paint as my only tool.
Some of them are wearing badges with this seal, I hope this helps identify them:
I've included some highlights of my labors down here in the dark. Hopefully this mollifies my captors.



Please, at least remember my suffering when I'm gone.
Ok for real though. I'm a little worried about time at this point. We want 52 item cards, and as of writing this I've done 8. 44 is a lot to do in a few weeks. I'll do what I can, but fighting Paint for hours a day is starting to wear on me.
In terms of the game rules, we continue to hover around the question of how/if the hidden roles will work. I have faith. We'll see in the playtest maybe? Tuesday's playtest will be telling. Also it occurred to me that regardless of your role, you basically win if you are the funniest? Which is probably fine.
Ok, I gotta get back to art, or the ducks won't feed me (or something I dunno).
-Sam
Mr. President Duck!
Status | In development |
Category | Physical game |
Authors | RiversideService, Bread, Iggyzor |
More posts
- Dev Log #2, Part 1 - Card Design1 day ago
- Dev Log #2, Part 2 - Rulebook1 day ago
- Dev Log#15 days ago
- New hires here at the secret service.9 days ago
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