Dev Log #2, Part 3 - Art


Art-Goblin Sam here reporting from the basement of the Yellow House. It's been twelve years. Send help.

The ducks have kept me imprisoned down here with Paint as my only tool.

Some of them are wearing badges with this seal, I hope this helps identify them:
I've included some highlights of my labors down here in the dark. Hopefully this mollifies my captors.






That last one is just the only food I have left over.
Please, at least remember my suffering when I'm gone.


Ok for real though. I'm a little worried about time at this point. We want 52 item cards, and as of writing this I've done 8. 44 is a lot to do in a few weeks. I'll do what I can, but fighting Paint for hours a day is starting to wear on me. 

In terms of the game rules, we continue to hover around the question of how/if the hidden roles will work.  I have faith. We'll see in the playtest maybe? Tuesday's playtest will be telling. Also it occurred to me that regardless of your role, you basically win if you are the funniest? Which is probably fine.

Ok, I gotta get back to art, or the ducks won't feed me (or something I dunno).
-Sam

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